Clan History:
2E 586
After leaving home in Western Skyrim in mid-spring, heading across the Sea of Ghosts, Alekt's ship is attacked and left wrecked on the shores of Vvardenfell, the first place he lands and somewhere entirely alien to him.
For some few months, he gets his bearings there and looks for mercenary work until he can scrape together enough gold to afford another ship out.
Its during this time he's mistaken for and embraces the perception of being a Bosmer rather than a Reachman, hearing stories from others about Valenwood and Dominion territory.
For some few months, he gets his bearings there and looks for mercenary work until he can scrape together enough gold to afford another ship out.
Its during this time he's mistaken for and embraces the perception of being a Bosmer rather than a Reachman, hearing stories from others about Valenwood and Dominion territory.
Upon leaving Vvardenfell, he takes a ship down the coasts and eventually lands in Auridon, and its not long before he starts looking to partner with other mercenaries and adventurers, beginning to form the new fledgling Kråke Clan, recruiting a few others such as a massive Khajiit werewolf lord Dar'ri, a Bosmer/Nord bard named Reno, and others.
In the meantime, some of his pursuits for work get him involved with work for the Queen of the Aldmeri Dominion, together with some of her Eyes of the Queen.
In the meantime, some of his pursuits for work get him involved with work for the Queen of the Aldmeri Dominion, together with some of her Eyes of the Queen.
After managing to recruit several others to his new Clan, they establish a base of operations in Bangkorai, taking over an old Orcish fortress long-abandoned and left to decay, building it back up.
While searching for work and others to fulfill it with, Alekt's paths cross with a recruiter for a larger organization known as The Commission. In order to expand on their own connections and influence, Alekt agrees to meet with higher representatives of the Vokun Family, with the intent to make allies.
The Vokun family shows little interest in an alliance, and more in recruiting him to their ranks to do grunt work. Alekt decides to pursue it in order to learn more about the Vokun and the Commission family, as well as get a proper audience with its highest leadership; the Don.
It doesn't take long for him to gain the family's favor, though suspect dealings make him decide not to reintroduce them to knowledge of his Clan.
The Vokun family shows little interest in an alliance, and more in recruiting him to their ranks to do grunt work. Alekt decides to pursue it in order to learn more about the Vokun and the Commission family, as well as get a proper audience with its highest leadership; the Don.
It doesn't take long for him to gain the family's favor, though suspect dealings make him decide not to reintroduce them to knowledge of his Clan.